This is Hacker Public Radio Episode 3,860 for Friday the 19th of May 2023. Today's show is entitled Civilization 2. It is hosted by Ahukah and is about 15 minutes long. It carries a clean flag. The summary is, a game I spent the most time on Civilization 2. Hello, this is Ahukah welcoming you to Hacker Public Radio and another exciting episode in the series on gaming that I have started. And in this I want to take us to the next version of Civ which is referred to as Civilization 2. Now the story behind this one in the mid-90s, DOS was already becoming pretty ancient. And Civilization had been extremely successful. So a new version was created to take the franchise forward and that was in 1996. Civilization 2 was designed to run on Windows 95. So it can take advantage of more resources, making for improvements in gameplay, and in appearance. Also a new lead developer made his appearance, a fellow named Brian Reynolds. Now although Sid Meier's name is plastered all over the game's company makes, the fact is that there's a lot more to do with being a marketable brand than a statement of authorship. So I don't think of these like a series of books that have a single author. Think of them more like a TV series like Doctor Who, where the actors, writers, directors and producers change continually. Sid was the lead developer for the very first version of Civilization. But since then he has simply maintained some oversight. Helping involved in nitty-gritty of producing the games. Each iteration of Civ has brought in a new lead developer. Now Brian Reynolds was a developer at MicroPros. The original studio that Sid Meier's helped found with Bill Steely and had worked on previous titles there such as Sid Meier's colonization. Following his work on Civ 2, he was also the lead designer on Sid Meier's Alpha Centauri, which we will discuss. He left the company to become the CEO of big huge games where he created a game called Rise of Nations. So, I'd say he's pretty successful. Paper Civ 2 is not all that different from the original civilization and yet it hooked me badly. I spent so many hours playing Civ 2 that I'll never get back, but I had fun along the way. And I still enjoy playing it 25 years later. In true story, it will no longer the last version of Windows that it would run on was Windows XP. Well, I had a copy and I no longer had Windows XP, what was I going to do? My wife had an old laptop that had Windows XP and I've kept the laptop. Now, actually I could play it on my regular computer now because it's in the civilization chronicles, but I still kept the laptop because it's something I can take with me. What, Sid Myers says that he has a rule for new versions of Civ, which is one third should stay the same. One third should simply refine what was there before and one third should be new things. Now what are some of the things he said will never change? First, Civ will always be turned based. Now interestingly, the very first version Civ wrote was real time, but he said it never really worked right until he changed it to turn based. And all subsequent versions of Civ have kept the turn based feature. In fact, the phrase one more turn has become a featured part of the marketing. Now back, when I played it in my younger days, I often witnessed the sun rising as a result. And now I might think I will stop after this turn and make dinner, then realize 45 minutes later, I still haven't stopped. Multiple paths to victory. Now in early versions, the really two paths. It was either a science victory by landing your Starship on Alpha Centauri with colonists or conquer everyone. So Civ 2 maintains that when we get into further versions of Civ, and we're going to talk about all of them, we start seeing other ways to get to victory and that's part of the development. Another thing, global warming slash pollution slash climate change, this shows up in every game, though the mechanics might be different. But there's something in there that just says, you can't just produce produce produce produce and not think about the consequences. Civ will always have a tech tree. And every version of Civ has a tech tree, you must navigate to research technologies and to make advancement. Now some of the changes were the refinements. A few items got small changes, like the pyramids, which is an ancient wonder. Now giving you a free grantory in every city, or the Legion unit, getting stronger, but all swallowed a more expensive. A new difficulty level was added to the deity level, which made for even more of a challenge for the player. The number of Civs in the game increased from 14 to 21, and the number of wonders increased from 21 to 28. An interesting addition was the introduction of a new government called Fundamentalism, which could be pretty powerful for a military victory, but less useful for a science victory. And another new introduction was scenarios that came included with the game, one for Rome and another for World War II. Now, Civ 1 had diplomats that Civ 2 added spies, and a new metric for a reputation meant that your past actions would influence how other Civs would interact with you. In fact, the diplomacy aspect in general was beefed up deliberately to make peaceful strategies more successful, including making alliances. And if you were at peace with a neighbor, they could demand that you withdraw your units from their territory. But if War was in the cards, that was improved as well. Units now had hit points, which made combat more tactically interesting, and pretty much eliminated the rare, but possible, in Civ, event of a spearman defeating a battleship. And this made the era the unit was from more important as well. In the early game, a phalanx was a great defensive unit for your game, but you needed to upgrade your military as time went on, going to Pikeman for defense in the medieval era, and on to mechanized infantry in the modern era. But the most noticeable change within the graphics, instead of dust graphics, you had something a little easier on the eyes. The top-down flat view of Civ 1 was replaced with a kind of a three-dimensional isometric view, and all of the units got new graphics. The wonders all got movies explaining their significance, and a new high council was created to provide advice to the player, although the advice was mostly of use to newer players, after a while I just ignored its existence. On high council you have various advisors who are actors filmed in costumes giving you advice in their area. There's a science advisor, a military advisor, an economics advisor, a diplomacy advisor, and a happiness advisor. Now, the last requires a little explanation, and Civ keeping your citizens happy matters since that they get unhappy they can revolt and bring down your empire. This is one of the things that continues to be true through following versions of Civ, even though the mechanics of it might change. Now, think about the council. Basically, your science advisor is always going to tell you you need to spend more on science. Your military advisor is always going to tell you you need to be able more units, and so on. So, you know, after a while it really doesn't make any sense to pay attention to them unless you enjoy watching the movies. Now, the biggest advance came from the scenarios. This was the start of the modding community around this game, as players could create their own scenarios and share them around. Now, modding has only increased in popularity, and is actively encouraged by the developers since it only increases interest in the game. And, in fact, serious modding really takes off with Civ 4, which we'll talk about sometime later. Now, expansions. These days when a game is popular, developers will release what is referred to as DLC. In other words, downloadable content as expansions, and they can be free or be sold as the developer wishes. But back when Civ 2 was released, we didn't have steam, we didn't have a developed internet. So expansions came in the form of CDs available for purchase. And Civ 2 had a number of these. Civ 2 scenarios, conflicts in civilization. This had 20 added scenarios, 12 of which were created by the developers at MicroPose, and eight by fans of the game, and it shipped with an enhanced macro language for building scenarios. Civ 2 fantastic worlds. This one had 19 additional scenarios, of which 11 were by developers and eight by fans of the game. Civ 2 multiplayer gold edition, usually abbreviated MGE. Now, this added multiplayer, something that Civ never had before. But it had some problems, and I never really cared to play against. Human players, my gaming was when I happened to have some free time to spend, and trying to coordinate with other players made no sense for me, so I never bought it. Civ 2, test of time, I played this a lot, at least as much, possibly more than the original Civ 2. The main thing this did was expand the game by adding Alphasentori. In Civ, you always had the option of a science victory by being the first Alanger colonists on Alphasentori. In this expansion, landing on Alphasentori did not end the game, there was an alien race on the planet, and it competed with other Civs all through the game. You could even play as the alien race, although it was never as interesting since you had no other Civs to interact with, until very late in the game, when one or more of the Earth Civs would land. It also introduced the feature of multiple maps. It's in July 2 planned to keep track of, and there were ways when you developed the technology to move back and forth between the maps slash planets. There were some other minor changes in graphics, but in most respects it was Civ 2. It also shipped with a couple of scenarios that took advantage of the multiple maps capability. A fantasy scenario called the World of Midgard, an a science fiction scenario called the Universe's Lalland 21185. Gameplay. Once you've learned the relatively minor differences between Civ and Civ 2, the gameplay is really just the same. You began to start out as a band of wandering nomads in 4,000 BC. You settled down and found your first city. You build military units, buildings, and more settlers. Wars are still the ones to create roads, irrigation, and mines. You still research technologies. You still try to win by their science victory, i.e. landing on Alpha Centauri, or military victory, i.e. wiping out everyone else. While it's out of print, you can possibly find the discs at places like eBay, but you have other options. Steam unfortunately does not have Civ 2. Nor does good old games. This too bad, those are two of my favorite spots for these things, but you have other options. Play classic games has both Civ 2 and the two expansions, scenarios, and fantastic worlds so you can play them online that way. Unfortunately, they do not have test of time. My abandonedware.com, on the other hand, does have test of time and multiplayer gold edition. And I found a site, there's a link in the show notes for this, where some enterprise in person has packaged up the game for downloads, so you can run it on your computer pretty easily. And I've tested it on Windows 10 and it works. Now the original Civ 2 won't run on Windows 10, and the problem is that they use some funky video drivers that you needed way back in the day, but which you don't need now, but the game won't run without them, and they won't install on modern versions of Windows. I mentioned last time, I have an old laptop that has Windows XP around so I can play it when I want to. And I keep that old laptop, because when I'm on the road, online games and Steam are not convenient, but I can play my games using my CDs on this laptop. One tip is that Civ and Civ 2 play a lot more easily using the number pad to move units around. And since my laptop does not have a number pad, I bought a USB number pad that plugs into it and gives me that capability. So I've got a lot of links in the show notes that are going to help you to look into this a little bit more. But for now, this is a hookah for Hacker Public Radio, signing off and encouraging you to support free software. Bye-bye. 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