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hpr2256 :: Modular Game Scaling

how I allowed more display resolutions in a modular game design

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Hosted by Eric Duhamel on Monday 2017-03-27 is flagged as Clean and is released under a CC-BY-SA license.
Tags: video games, programming, object-oriented, game development, design patterns.

Listen in ogg, spx, or mp3 format. | Comments (0)

NOTE: the audio didn't cut together as smoothly as I remember from the first time, probably because I forgot to record at 44.1 KHz

In this episode I explain in broad terms how I programmed a game system to adjust its display resolution using three distinct modules operating individually and in concert.

  • The "metagame" (launcher) module accepts an argument describing the size of the window available for display
  • The "gameplay" module is informed of the space available as a 'window' into the game world and uses it for one thing or another
  • The "graphics" module opens a window at the specified size and modifies the graphical assets if needed

Once again I recorded in parts using a program called Urecord on my pocket computer (mobile phone).

I program using Pygame, post on a GNU Social account, maintain a personal website at NoxBanners.NET, and study programming techniques at Refactoring.com, style at Python.org, and sometimes patterns at Portland Pattern Repository

Show Transcript

Automatically generated using whisper

whisper --model tiny --language en hpr2256.wav

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