hpr2256 :: Modular Game Scaling
how I allowed more display resolutions in a modular game design
Hosted by Eric Duhamel on Monday 2017-03-27 is flagged as Clean and is released under a CC-BY-SA license.
Tags: video games, programming, object-oriented, game development, design patterns.
Listen in ogg, spx, or mp3 format. | Comments (0)
NOTE: the audio didn't cut together as smoothly as I remember from the first time, probably because I forgot to record at 44.1 KHz
In this episode I explain in broad terms how I programmed a game system to adjust its display resolution using three distinct modules operating individually and in concert.
- The "metagame" (launcher) module accepts an argument describing the size of the window available for display
- The "gameplay" module is informed of the space available as a 'window' into the game world and uses it for one thing or another
- The "graphics" module opens a window at the specified size and modifies the graphical assets if needed
Once again I recorded in parts using a program called Urecord on my pocket computer (mobile phone).
I program using Pygame, post on a GNU Social account, maintain a personal website at NoxBanners.NET, and study programming techniques at Refactoring.com, style at Python.org, and sometimes patterns at Portland Pattern Repository
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