Dungeons and Dragons, and most tabletop roleplaying games, are ideal platforms for players with low or no vision. However, because most players are sighted, you have to work-around some assumptions made by the rulebooks.
I [currently] have vision, but I have played with a blind player before, and I've played as a Dungeon Master with no materials on hand. In this episode, I discuss some easy workarounds to make tabletop RPGs easy for both sighted and non-sighted players.
Comment #1 posted on 2020-11-16 15:34:07 by Mike Ray
Thanks for a great show
Thanks for this episode Klaatu.
There were some good things in there to think about. Bit of a pity you didn't use the 'theatre of the mind' phrase to emphasise the way DMs and players can enhance their enjoyment by graphic and detailed description. But I guess it is a bit of a cliche.
I will think about responding to this show with one of my own, and what I have done on the way to taking up D&D again after over forty years of not playing since I was at school.
One term I had never heard until this show is 'dice tower'. Now I think you might have caused a few more quid to leave my bank and end up in Jeff Bezos'. Even though I can't see the dice I have been unable to resist buying lots of them recently.
On listening to the 'Critical Role' podcast, I fell in love with the sound of what sounded like a wooden dice tray.
Typing 'roll d20' at a Linux prompt is useful, but lacks soul.
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